From 53fb9033eea43d8082a0d41b2be469b5321a80ee Mon Sep 17 00:00:00 2001 From: Jared Tinney (Twinge) Date: Sat, 13 Feb 2010 23:49:47 -0800 Subject: [PATCH] Changelog fixes and additions. --- crawl-ref/docs/changelog.txt | 22 +++++++++++++--------- 1 files changed, 13 insertions(+), 9 deletions(-) diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index 1cbb5d2..b0afdfb 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -46,7 +46,8 @@ Gods Levels ------ -* New branch: the Shoals, with a 33% chance of replacing Swamp or Snake Pit. +* New branch: the Shoals. Greek-inspired, featuring merfolk, tides, and turtles. + Games now select two branches from Shoals, Snake Pit, and Swamp to enable. * Fix branch ends rarely being generated without a rune. * Shorten Lair to eight levels. * More interesting level layout for Lair and Swamp. @@ -64,14 +65,14 @@ Levels Ranged combat ------------- -* Removed hand crossbows and the Darts skill. +* Removed hand crossbows and the Darts skill; moved blowguns to Throwing skill. * New background: Arcane Marksman, combining Crusader, Warper and Hunter. * Fixed wall-stopped item beams getting two chances to hit their target. * New missile materials: silver, steel. * New missile brands: dispersal, electricity, exploding, penetration, reaping. -* New needle brands: sleep, slow, paralysis, confusion, frenzy and sickness +* New needle brands: sleep, slow, paralysis, confusion, frenzy and sickness. * Slings are one-handed and no longer delayed by shields. -* Reduced weight of large rocks; stones are a bit heavier. +* Stones are three times heavier. * More generous stacking of ammunition. * Lowered mulch rate for branded ammunition. * Rings of slaying also apply to missile launchers. @@ -134,6 +135,7 @@ Monsters * Slime creatures can merge to become larger and more powerful. * All spectral things can use stairs again. * Several cool new uniques. +* Unique speech much more varied and interesting. * OOD (out-of-depth) monsters no longer appear in bands until many turns spent on the level. * Monster respawns on any level in the main dungeon branches outside @@ -148,7 +150,7 @@ Monsters * Monsters may quaff potions of might and berserk rage. * Demons spawned during the orb run will actively seek out the player. * Bears go berserk, but mindless monsters can't. -* Giant lizards are now called alligators and have a reaching attack. +* Giant lizards are now called crocodiles and are amphibious. * Greatly reduce number of monsters capable of submerging. * Submerged monsters cannot be targeted or affected by beams anymore. * Submerged monsters always unsubmerge if they can attack. @@ -208,7 +210,8 @@ Interface * Add !a inscription to prompt when attacking with this wielded item. * New Lua file autofight.lua which allows auto-attacking of the nearest enemy. * Abort some teleportation attempts with -TELE without losing the turn. -* Food and potions are never autoassigned to slots 'e' and 'y', respectively. +* Food is never autoassigned to slot 'e' and potions are never autoassigned + to slots 'q' or 'y'. * Prefer swapping to a butchery tool to unequipping gloves. * Allow more than 8 colours in Mac builds if the terminal supports it. * Allow overriding vi keys with "Unknown command", see no_vi_command_key.txt. @@ -224,7 +227,8 @@ Spells * Silence radius decreases with duration. * Limit Summon Small Mammals to a maximum of two mammals per casting. * Summon Small Mammals doesn't summon green or orange rats anymore. -* Fulsome Distillation non-randomly depends on corpse type, but not rottenness. +* Fulsome Distillation depends only on corpse type - RNG and rotting influence + has been removed. Also doesn't prompt when only one corpse present. * Tukima's Dance weapon strength depends on spell power and weapon weight. * Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell. * Directed non-enchantment spells make noise when they hit something. @@ -238,6 +242,7 @@ Spells * Ice Form can swim in deep water; be careful you don't drown! * Disintegration is really messy. * Useless and forbidden spells are coloured in spell menus. +* Bone Shards damage has been buffed. Tiles ----- @@ -291,8 +296,7 @@ Code cleanup * Overhauled all code dealing with the message window/message history. * Added several automated test cases in Lua. * Tidy up and clarify makefile usage. -* Split up the contents of several large .cc and .des files into - smaller files. +* Split up the contents of several large .cc and .des files into smaller files. * Many new Lua wrappers to make Lua much more powerful in e.g. map creation. * Unique placement code has been moved to Lua and is directed via uniques.des. * Add property hash to monsters, and use it generously for various monsters. -- 1.6.5.1