From 1e38cc78889f1e99c7d76835292317a39aff7a6a Mon Sep 17 00:00:00 2001 From: Jared Tinney (Twinge) Date: Sat, 13 Feb 2010 21:36:12 -0800 Subject: [PATCH] Bone Shards Damage Buff --- crawl-ref/source/beam.cc | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index e3a78ea..ff1f7b4 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -799,9 +799,9 @@ const zap_info zap_data[] = { // Incoming power is highly dependent on mass (see spells3.cc). // Basic function is power * 15 + mass... with the largest // available mass (3000) we get a power of 4500 at a power - // level of 100 (for 3d20). + // level of 100 (for 3d29). 10000, - new dicedef_calculator<3, 2, 1, 250>, + new dicedef_calculator<3, 4, 1, 180>, new tohit_calculator<8, 1, 100>, LIGHTGREY, false, -- 1.6.5.1