How to Read the List -------------------- Note: This list is simplified to make it easier to read; this means some figures are a little inexact but should be plenty accurate enough for regular play. A tildle (~) indicates an approximate number, generally something that can vary due to randomness. Colons (:) symbolize conditions; basically read as 'if (thing before the colon) is true, then (do stuff after colon). This is often a percentage chance, but it can be other things as well. Conditions can stack (meaning multiple things have to be true). Stat increases (or decreases) listed by themselves (Such as '+1Pe') without parentheses mean you ALWAYS gain that stat when eating the corpse (provided any conditions are true). Stat increases listed in parentheses (like '(+1St)') have a chance to gain that stat, depending on your current amount in that stat. Speed increases are all done the same way. I listed them in parentheses because they are also harder to gain the higher it is. Commas (,) are separate gains/checks. You gain (or have a chance to gain if there are conditions) everything in the list that's separated with a comma. Semicolons (;) denote mutually exclusive checks. This means you can only get 1 possibility out of the series... I try to use square brackets to make it more obvious what is in a series. Most bad effects will stack on top of others. If you're confused already, and you eat something which confuses you, that amount is added to how many turns you'll stay confused. Pluses (+) and minuses (-) mean you gain or lose an intrinsic. 'Trains' means that it trains the stat, so that you have a chance to gain it over time (like how being burdened trains strength). *Spellcaster* means there is a chance for a small PP gain and a chance for +1Ma. The List -------- Ancient Black Dragon: +1Wi, +AcidResistance Ancient Blue Dragon: (+1Dx), +ShockResistance Ancient Blue Wyrm: *Spellcaster*, (+6Dx), (+5Ma), (+5To), (+1Pe), +ShockImmunity, +ShockResistance Ancient Chaos Wyrm: *Spellcaster*, (+1Ma), (+1St), +FireResistance, Corrupts 2.5 effects Ancient Dwarf: +6d6PP, +Cursed Ancient Karmic Dragon: Karmic Ancient Karmic Wyrm: *Spellcaster*, (+10Ma), (+10To), Restores PP to Max, Karmic Ancient Minotaur: -1Wi, 25%:(+1Pe), Confuses ~20 turns Ancient Red Dragon: (+1St), +FireResistance Ancient Stone Beast: Corrupts 3 effects Ancient White Dragon: +1To, +ColdResistance Ankheg: 90%:+AcidResistance Annis Hag: *Spellcaster*, +Cursed Baby Water Dragon: +WaterBreathing Battle Bunny: Trains St 1, Trains Dx 1, Trains To 1, Negatively Trains Le ~-5 Black Baby Dragon: +AcidResistance Black Dragon: +AcidResistance Black Druid: *Spellcaster*, -4Wi, +3Ma, +2Le, +1To, Corrupts 1 effect, Alignment -1000 Black Unicorn: Corrupts 2-4 effects Blink Dog: +TeleportControl Blue Baby Dragon: +ShockResistance Blue Dragon: +ShockResistance Cat Lord: *Spellcaster*, (+6Dx), +Doomed Cave Fisher: Poisons moderately, 90%:+PoisonResistance Chaos Archmage: *Spellcaster*, +50PP, (+12Ma), Corrupts 5 effects Chaos Lizard: Corrupts slightly Chaos Rat: Corrupts very slightly Chaos Spider: Poisons moderately, 90%:+PoisonResistance, Corrupts ~0.1 effects Chaos Viper: (+1Dx), +PoisonResistance, (+1 Speed), Poisons very heavily, Corrupts ~1 effect Claw Bug: -2Wi, (+1Dx) Cobra: Trains To 100 Cooshoo: Sleep ~10 turns Cute Dog: -FateSmiles, -Lucky, +Cursed, +Doomed Cyclops: {St up to 25} Dark Elven Archer: -1To, (+1Dx), +PoisonResistance Dark Elven Lord: -2To, (+2Dx), +PoisonResistance Dark Elven Priestess: -1To, (+1Dx), +PoisonResistance Dark Elven Princess: -2To, (+2Dx), +PoisonResistance Dark Elven Warrior: -1To, (+1Dx), +PoisonResistance Dark Elven Wizard: *Spellcaster*, -1To, (+1Dx), +PoisonResistance Dark Orc: (+1St) Dark Sage: *Spellcaster*, NotCursed:DontHaveLiteracySkill:[Gain LiteracySkill, Blessed:(+1Le)]; ELSE:Cursed:Lose some LiteracySkill Displacer Beast: Stuns ~15 turns, Confuses ~10 turns, Teleports Doppleganger King: PlayerIsATroll:50%:+1Stat(Every Stat Individually) Dwarven Child: +Cursed, +Doomed Dwarven Elite Guardian: (+1Wi) Emperor Moloch: -6Dx, (+8To), (+6St), Corrupts 2.5 effects, Alignment -666 Ettin: {St up to 25} Fairy Dragon: *Spellcaster*, Cures Sickness, Confuses ~30 turns Fire Beetle: 50%:+FireResistance (No Special Message) Fire Drake: +FireResistance Fire Giant King: (+1St) Fire Giant: 5%:+FireResistance, {St technically up to 40, but very low odds the higher you are} Fire Lizard: 10%:+FireResistance (Shiver Message) Fomorian Giant: 50%:-1Ap, {St up to 30} Frost Giant Berserker: 5%:+ColdResistance, {St technically up to 35, but very low odds the higher you are} Frost Giant Jarl: (+1St) Frost Giant: 5%:+ColdResistance, {St technically up to 35, but very low odds the higher you are} Gelatinous Cube: Paralyze ~40 turns Ghul: Paralyzes ~10 turns Giant Ant Queen: 90%:+AcidResistance Giant Ant Warrior: 90%:+AcidResistance Giant Ant Worker: 90%:+AcidResistance Giant Boar: -4Wi, (+2St), (+1To) Giant Centipede: Poisons moderately, 90%:+PoisonResistance Giant Slug: +AcidImmunity Giant Spider: Poisons moderately, 90%:+PoisonResistance Gorgon: Very low odds depending on luck:[+PetrificationResistance, (+1To)]; ELSE:Death! Great Black Wyrm: *Spellcaster*, +1To, +1Wi, +AcidResistance Great Blue Wyrm: *Spellcaster*, (+1Pe), (+1Dx) +ShockResistance Great Karmic Wyrm: *Spellcaster*, Karmic Great Red Wyrm: *Spellcaster*, (+1Ma), (+1St), +FireResistance Great Water Dragon: +WaterBreathing Great White Wyrm: *Spellcaster*, +1Ch, +1To, +ColdResistance Greater Black Unicorn: Corrupts 3-9 effects Greater Claw Bug: -6Wi, (+3Dx), (+2 Speed) Greater Demon: *Spellcaster*, +Doomed Greater Moloch: -3Dx, (+2To), (+1St) Greater Titan: (+1-3St), (+1-3To) Greater White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -8000 Green Hag: *Spellcaster*, +Cursed Harpy: ![Muted]:Mutes ~1000 turns Hill Giant Chieftan: 50%:(+1St) Hill Giant: {St up to 25} Hill Orc Sergeant: Trains To 300 Hill Orc: Trains To 150 Homonculus: Sleep ~10 turns Hyrda: Confuses ~15 turns Imp: Poisons fairly heavily Invisible Stalker: [10%:+Invisibility; 90%:+SeeInvisible] Jackalwere: Sickens moderately Karmic Baby Dragon: Karmic Karmic Dragon: Karmic Karmic Lizard: Karmic Killer Bug: -12Wi, (+6Dx) (+4 Speed) King Cobra: Trains To 100 Kobold Chieftan: Sickens 20d8 Kobold Shaman: +1Ma, *Spellcaster*, Sickens heavily Kobold: Sickens heavily Large Kobold: Sickens heavily Large Snake: 50%:+PoisonResistance Large Spider: Poisons moderately, 90%:+PoisonResistance Least Demon: +Doomed Lesser Demon: +Doomed Lightning Lizard: [Blessed:12.5%:+ShockImmunity; ELSE:+ShockResistance] Master Summoner: Corrupts 2 effects Minotaur Emperor: -8Wi, +3Pe, +3St, +3To, Confuses ~550 turns, Corrupts ~1.1 effects Minotaur King: -6Wi, 50%:[(+3Pe), (+2St), (+2To)], Confuses ~150 turns, Corrupts ~0.5 effects Minotaur Lord: -2Wi, 66.7%:(+1Pe), 25%:(+1St), Confuses ~25 turns Minotaur Mage: *Spellcaster*, -4To, 50%:[(+3Ma), (+3Pe)], Confuses ~125 turns Minotaur Mazelord: -4Wi, 33%:[(+2Pe), (+1St), (+1To)], Confuses ~50 turns Minotaur Mazemaster: -3Wi, 33%:[(+1Pe), (+1St) (+1To)], Confuses ~35 turns Minotaur: Trains Pe 800, Confuses ~25 turns Moloch: -1Dx, (+1To) Multi-Headed Chaos Dragon: *Spellcaster*, (+10St), (+10To), (+10Ma), (+5Pe), Corrupts 8 effects Mutated Batle Bunny: (+1St), (+1To), (+1Dx), ~-5Le Ogre Emperor: {St up to 35} Ogre Guardian: {St up to 25} Ogre King: {St up to 25} Ogre Lord: {St up to 22} Ogre Magus: *Spellcaster*, {St up to 22} Ogre: {St up to 19} Oracle: *Spellcaster*, (+6Le), -FateSmiles, -Lucky, +Cursed, +Doomed Orc Butcher: (+1St) Pit Viper: 50%:+PoisonResistance Pixie Archer: 25%:+Teleportitis Pixie: 25%:+Teleportitis Priest: *Spellcaster*, +Cursed, +Doomed Quasist: Poisons fairly heavily, Sickens moderately, +Cursed Quickling Bard: *Spellcaster*, (3-7 Speed), -25%MaxAge Quickling King: (3-7 Speed), -25%MaxAge Quickling Lord: (2-5 Speed) Quickling Queen: (3-7 Speed), -25%MaxAge Quickling: (1-3 Speed) Rabid Dog: ![WearingNecklaceOfRabiesResistance]:Sickens very heavily; *If wearing a necklace of rabies resistance, the blessed/uncursed/cursed status determines how satiating it is. Ratling Guardian: Alignment +250 Ratling Rebel: Alignment -1000 Ratling Warlord: Alignment -1000 Rattlesnake: 50%:+PoisonResistance Red Baby Dragon: +FireResistance Red Dragon: +FireResistance Royal Guardian: [![Cursed]:+Cursed; ELSE:+Doomed] Shadow Troll: -1To, -1NaturalRegen Shadow Wyrm: *Spellcaster*, -2To, (+4Dx) Snake from Beyond: Corrupts 2 effects Spectre: (+1To), Alignment -500 Stone Giant Lord: (+1St) Stone Giant: {St up to 30} Stone Snake: Trains To 500 Swamp Hydra: ![ConfusionResistant]:[Trains To 5000, Confuses ~40 turns] Tarantula: !Poisons moderately, 90%:+PoisonResistance Titan: (+1St), (+1To) Troll Berserker: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen] Troll Chief: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen] Troll King: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen] Troll: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen] Vampire: (+1To), Alignment -500 Vapor Rat: Corrupts very slightly Viper: 50%:+PoisonResistance Water Snake: +PoisonResistance Wererat: Sickens moderately Werewolf King: Sickens very heavily Werewolf Lord: Sickens fairly heavily Werewolf: Sickens moderately White Baby Dragon: +ColdResistance White Dragon: +ColdResistance White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -4000 Wight: (+1To), Alignment -500 Wraith: (+1To), Alignment -500 Zombie: Poisons moderately Monsters Which Never Leave a Corpse ----------------------------------- acid vortex air demon air elemental air grue ancient sage animated armor animated tree annihilator arena master assassin prince balor banshee berserker berserker emperor berserker king berserker lord berserker prince big casino guard black slayer black wizard bone golem brown worm bunny master burly adventurer carpenter casino guard chaos brother chaos eye chaos knight chaos mutant chaos plague bearer chaos servant chaos sister chaos spawn chaos warlord chaos warrior chaos wizard child clay golem cloaked ratling corpse fiend corruptor crime lord crystal statue death ooze demented ratling diamond golem djinni Dorn Beast dragon turtle druid dwarven artificer dwarven chaos knight dwarven inn keeper dwarven mystic dwarven smith dwarven weaponmaster dying sage earth elemental ElDeR cHaOs GoD emperor lich eternal guardian eternium golem eye of destruction **farmer(no corpse before quest is assigned; should be 50% after quest is assigned) fire demon fire elemental fire grue fire vortex flesh golem floating eye fool ghost ghost bat ghost king ghost librarian ghost lord giant dragon turtle giant rust monster giant shark giant turtle gibbering mouther goodwife gray ooze gray slayer greater air elemental greater balor greater chaos servant greater earth elemental greater fire elemental greater mimic greater mummy greater water elemental green blob green slime green worm gremlin grizzled gladiator half-orc bouncer healer holy slayer ice vortex iron golem jackal demon ki-rin large rust monster lich lich king lightning vortex living wall mad carpenter mad doctor Mad Minstrel magebane eye magedoom eye malicious doctor master lich master mimic master necromancer master thief mimic mimic hivemind mummy mummy lord necromancer ochre jelly old barbarian old crone purple worm ratling dealer ratling trader red worm revenant rust monster shadow shadow centipede shadow lord shambling mound shark sheriff shopkeeper skeletal king skeletal warrior skeleton slow shadow small dwarf solar staring eye steel golem steel horror steel zombie stone golem stone grue stone ooze stone statue tiny girl undead chaos dwarven berserker vapor rat village elder wall beast water demon water elemental water grue white worm will o'wisp writhing mass of primal chaos yellow ooze