Difference between revisions of "The Rift"

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(Porting the page back from a MHT backup)
 
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Latest revision as of 13:07, 21 December 2012

  • 27 fall checks: 50% Chance (Assuming 100 Climbing), Then Willpower / 100 Chance, Then Courage / 1000 Chance, Then 25% chance. ALWAYS fall once.
  • If it were possible to not fall, Train Str 2000, Train Tou 2000, Train Dex 2000, Train Per 2000
  • 1d8+2 Damage per fall