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Revision as of 14:06, 21 December 2012 by Anon123 (Porting the page back from a MHT backup)
evil rooms = undead deal double damage many fights rooms = more item destruction, x3 ancient = aging attacks are doubled tingling room effect is something * 0.3 malevolent presence = double piety cost? benevolent presence = reduced piety cost? (4x?) bloody = more bleeding charged = reduced magic cost? devoid of life = no hp regen chilling silence = damage * 10 vibrate with life = perhaps reduced damage?
----- 1 ----- Message: You hear an eerie wail for a few seconds... Condition: PC isn't deaf Effect: none ----- 2 ----- Message: You notice a pale fading ball of light upon entering this room. (more) It quickly disappears. Condition: PC can see the tile he's standing on (ie he's not blind and it's not dark) Effect: none ----- 3 ----- Message: A rat scurries between your feet and disappears in a small hole in the ground. Condition: PC can see the tile he's standing on Effect: none ----- 4 ----- Message: The breeze accompanying you causes some ancient bones on the floor to transform into dust. (more) You feel a sense of relief. Condition: PC can see the tile he's standing on Effect: Heals 1 (one) HP ----- 5 ----- Message: Upon entering this room you feel a strange magical shock! Condition: PP is not 0 Effect: Sets PP to 0 ----- 6 ----- Message: This room seems to be particularly unholy! Condition: Player has temporary blessing Effect: Temporary blessing is removed ----- 7 ----- Message: You hear a strange "*TCHUNK*" in your vicinity. Condition: PC isn't deaf Effect: none ----- 8 ----- Message: For a few seconds you see a looming shade before you. It points its hand towards you in a threatening manner! Then it disappears. Condition: PC can see the tile he's standing on Effect: none ----- 9 ----- Message: A mouth appears on the wall and says: "[random fortune]". Condition: PC isn't deaf - otherwise: - Message: For a moment a mouth appears on the wall and seems to say something! Condition: PC is deaf Effect: none ----- 10 ----- Message: The walls have mirrors with many distortions of your image. - then: - Condition: Appearance > 18 Message: You look great in all of them. Effect: +1 Charisma - otherwise: - Condition: Appearance <= 18 Message: You can't stand the sight of your warped self. Effect: -1 Perception - then: - Message: All the mirrors shatter! Effect: 1d4 damage, death reason: "was killed by shattering mirrors" ----- 11 ----- Message: Images of books and comfortable chairs line the walls. (more) Suddenly the images fade away! Condition: PC is not blind (effect can happen in the dark) Effect: -1 Strength, +1 Learning ----- 12 ----- Message: This room looks like a spa with a mud bath. You are hit in the face by a glob of hot mud! (more) Suddenly everything disappears! Condition: PC is not blind (effect can happen in the dark) Effect: Extracted from GB: "Blinds the PC, lowers appearance by 1. Wipe the PC's (F)ace, to raise the PC's appearance by 2 for a net gain of 1." I've verified this and couldn't have put it better myself. That's it. One note, though: if the effect's condition isn't satisfied, no message is shown, but a "(more)" prompt appears. This is the explanation of getting "(more)" prompts when entering dark rooms.