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New Character Equipment & Attributes - Revision history
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Anon123: Porting the page back from a MHT backup
2012-12-21T21:10:34Z
<p>Porting the page back from a MHT backup</p>
<p><b>New page</b></p><div>===<span class="mw-headline">Attributes</span>===<br />
<br />
* Males get +1 strength, Females get +1Dex<br />
* Starting PP is Mana + (WillPower / MagicPenalty), where MagicPenalty is based on class (Spellcasters = 2, Most = 4 to 8, Heavy Fighty Types = 10 to 16)<br />
* Base Alignment is 2000, 0, or -2000 depending on Race. Druids always start at 0, Necromancers have this value -1500, Healers get +1000.<br />
* Experience Modifiers (Higher means more exp required to level):<br />
<br />
<br /><br />
<br />
{| border="1"<br />
! colspan="2" | Class experience modifiers<br />
|-<br />
! Class<br />
! Exp Modifier<br />
|-<br />
! Fighter<br />
! 40<br />
|-<br />
! Paladin<br />
! 60<br />
|-<br />
! Ranger<br />
! 60<br />
|-<br />
! Thief<br />
! 25<br />
|-<br />
! Assasin<br />
! 35<br />
|-<br />
! Wizard<br />
! 5<br />
|-<br />
! Priest<br />
! 5<br />
|-<br />
! Bard<br />
! 10<br />
|-<br />
! Monk<br />
! 60<br />
|-<br />
! Healer<br />
! 0<br />
|-<br />
! Weaponsmith<br />
! 25<br />
|-<br />
! Archer<br />
! 20<br />
|-<br />
! Merchant<br />
! 5<br />
|-<br />
! Farmer<br />
! 0<br />
|-<br />
! Mindcrafter<br />
! 20<br />
|-<br />
! Barbarian<br />
! 150<br />
|-<br />
! Druid<br />
! 30<br />
|-<br />
! Necromancer<br />
! 20<br />
|-<br />
! Elementalist<br />
! 20<br />
|-<br />
! Beastfighter<br />
! 40<br />
|}<br />
<br />
<br /><br />
<br />
{| border="1"<br />
! colspan="2" | Race experience modifiers<br />
|-<br />
! Race<br />
! Exp Modifier<br />
|-<br />
! Human<br />
! 0<br />
|-<br />
! Troll<br />
! 150<br />
|-<br />
! High Elf<br />
! 30<br />
|-<br />
! Gray Elf<br />
! 20<br />
|-<br />
! Dark Elf<br />
! 40<br />
|-<br />
! Dwarf<br />
! 60<br />
|-<br />
! Gnome<br />
! 0<br />
|-<br />
! Hurthling<br />
! 0<br />
|-<br />
! Ork<br />
! 60<br />
|-<br />
! Drakeling<br />
! 80<br />
|}<br />
<br />
<br /><br />
<br />
* Hurthlings get a special *4/5 bonus, Gnomes a special *3/4 bonus, Humans *6/7. Trolls get a *2.5 penalty.<br />
<br />
* You can never start burdened - your strength will be raised enough so that you can handle the weight. This is most abuseable for Weaponsmiths since they start with a very heavy 1000s anvil; this can give weaker races (especially hurtlings) a large, free Strength boost.<br />
<br />
===<span class="mw-headline">Equipment</span>===<br />
<br />
<nowiki><br />
Humans, Gnomes, And Hurtlings (Also Non-Dark Elf Wizards/Bards):<br />
2d2 torches, Flint & Steel, Tinderbox<br />
<br />
Trolls: Necromancers:Heavy Skull Club, Non-Wizard/Elementalist/Farmer/Necromancer:Thick Furs... Non-Wizard/Elementalist/Necromancer: Heavy Club, Iron Ration, Raw Meat, Wizards/Elemenalists:Iron Ration<br />
<br />
Hurthlings: Cooking Set, Cursed Ring, Iron Ration x2, 1/4:Elven Bread<br />
<br />
Gray Elves: Elven Bread<br />
<br />
Dark Elves: Spider Bread<br />
<br />
Everyone Else: Iron Ration<br />
<br />
Non-Monks: Gold x1<br />
<br />
<br />
Paladins: Holy Symbol<br />
Thieves: Thieves Picks<br />
Assassins: Hooded Cloak, Potions of Poison x1d3+1, Daggers x1d4+5, Gloves, Hood<br />
Wizards: Robe, (Quarterstaff OR Dagger), Rings x2, Potions x2, Wand, Scroll, Gold, Spellbooks x2, (Scroll, Potion OR Potion, Wand OR Spellbook, Scroll) <br />
Priests: Holy Symbol, Potions of Water x1d3+1, Spellbook, Scroll, Potion of Healing<br />
Bards: Instruments x2, Wand of Light, 33%:Instrument, 16.7%:Instrument<br />
Monks: Robe, Quarterstaff (UnEq), Sandals (Except Hurtlings)<br />
Healers: Potions of Extra Healing x1d3+1d2, Bandages x2d4+3, Scalpel (UnEq), Stethoscope<br />
Weaponsmiths: Ring of Fire Resistance, Anvil<br />
?Merchants: Gold x5, (7 Rings, [66%:Ring; 21.8%:2 Rings] OR 5 Wands, [66%:Wand; 21.8%:2 Wands] OR 11 Scrolls, [83.3%:Scroll; 55.6%:2 Scrolls; 27.8%:3 Scrolls; 9.3%:4 Scrolls; 1.5%:5 Scrolls] OR 11 Potions, [75%:Potion; 37.5%:2 Potions; 9.4%:3 Potions])<br />
<br />
<br />
<br />
<br />
Fighter, Human:<br />
Chain Mail, Medium Shield, Broadsword, Heavy Boots, Light Cloak<br />
<br />
Fighter, High Elf OR Gray Elf:<br />
Elven Chain Mail, Small Shield, Long Sword, Potion of Extra Healing, Leather Boots, Light Cloak<br />
<br />
Fighter, Dark Elf:<br />
Elven Chain Mail, Small Shield, Short Sword, Hand Crossbow, Dark Elven Quarrel, Dark Elven Quarrel x3 (Unequipped), Leather Boots<br />
<br />
Fighter, Dwarf:<br />
Chain Mail, Small Shield, Battle Axe, Horned Helmet, Heavy Boots, Gauntlets<br />
<br />
Fighter, Gnome:<br />
Leather Armor, Leather Cap, Gnomish Boots, Hand Axe, Small Shield, Leather Cloak<br />
<br />
Fighter, Hurtling:<br />
Leather Armor, Leather Cap, Small Shield, Short Sword, (Sling, Rocks OR Short Bow, Arrows)<br />
<br />
Fighter, Orc:<br />
Studded Leather, Raw Meat, Heavy Boots, (Spear, Metal Cap, Dagger (UnEq) x2 OR Battle Axe, Medium Shield OR Broadsword, Medium Shield)<br />
<br />
Fighter, Drakeling:<br />
Scale Mail, Scimitar, Medium Shield, Raw Meat x2<br />
<br />
Fighter, Troll: Diddly Squat!?<br />
<br />
<br />
Paladin, Human: Chain Mail, Metal Cap, Long Sword, Medium Shield, Gauntlets, Leather Boots, Apple, Mace (UnEq)<br />
<br />
Paladin, Troll: Random One-handed weapon (I'd assume up to danger level 3), Random food<br />
<br />
Paladin, High Elf OR Gray Elf: Elven Chain Mail, Long Sword, Metal Cap, Leather Boots, 1d3 Loaves of Elven Bread<br />
<br />
Paladin, Dark Elf: Elven Chain Mail, Short Sword, Hand Crossbow, Dark Elven Quarrels, 1d3 Daggers, Spider Bread, Leather Boots<br />
<br />
Paladin, Dwarf: Plate Mail, Horned Helmet, Gauntlets, Iron Boots, (Battle Axe OR Warhammer, Medium Shield)<br />
<br />
Paladin, Gnome: Chain Mail, Leather Cap, Short Sword, Small Shield, Random Potion, Gnomish Boots<br />
<br />
Paladin, Hurtling: Chain Mail, Leather Cap, Short Sword, Small Shield, Random Potion<br />
<br />
*Paladin, Orc: Chain Mail, Spear, Everburning Torch, Metal Cap, Iron Boots, Gauntlets<br />
<br />
~Paladin, Drakeling: Scale Mail, Scimitar, Medium Shield, Metal Cap, Random One-handed weapon x3<br />
<br />
<br />
Ranger, Human: Long Sword, Hand Axe, Leather Armor, Light Boots, Short Bow, Arrows<br />
<br />
Ranger, High Elf OR Gray Elf: Elven Chain Mail, Short Sword, Dagger, Light Cloak, Light Boots, Short Bow, Arrows<br />
<br />
Ranger, Dark Elf: Elven Chain Mail, Scimitar, Scimitar, Light Cloak, Light Boots<br />
<br />
Ranger, Dwarf: Leather Armor, Light Boots, Leather Cap, Battle Axe, Club, Light Crossbow, Quarrels<br />
<br />
Ranger, Gnome: Leather Armor, Gnomish Boots, Leather Cap, Hand Axe, Dagger, Short Bow, Arrows<br />
<br />
Ranger, Hurtling: Leather Armor, Light Cloak, Short Sword, Dagger, Short Bow, Arrows, Arrows (UnEq) x1d3<br />
<br />
Ranger, Orc: Studded Leather Armor, Iron Boots, Thick Gauntlets, Leather Cap, Battle Axe, Club, Light Crossbow, Quarrels<br />
<br />
*Ranger, Drakeling: Clothes, Bracers of Defense, Ring of Protection, Scimitar, Short Sword, Drakish Scurgari, Drakish Scurgari x(1d4+1d3-1)<br />
<br />
Ranger, Troll: Nothing!<br />
<br />
<br />
Thief, Human, High Elf, Gray Elf: Leather Armor, Leather Cap, Gloves, Light Boots, Short Sword, Daggers x1d3<br />
<br />
Thief, Dwarf: Leather Armor, Leather Cap, Gloves, Light Boots, Hand Axe, Daggers x1d3<br />
<br />
Thief, Gnome: Leather Armor, Leather Cap, Gloves, Gnomish Boots, Short Sword, Daggers x1d3<br />
<br />
Thief, Hurtling: Leather Armor, Leather Cap, Gloves, Short Sword, Daggers x1d3<br />
<br />
Thief, Troll: Nothing!<br />
<br />
Thief, Dark Elf: Clothes, Light Cloak, Bracers of Defense, Light Boots, Gloves, Short Sword, Dagger, Hand Crossbow, Dark Elven Quarrels, Dark Elven Quarrels (UnEq)<br />
<br />
Thief, Orc: Studded Leather Armor, Leather Cap, Light Boots, Club, Dagger (UnEq)<br />
<br />
Thief, Drakeling: Clothes, Bracers of Defense, Light Cloak, Scimitar, Dagger (UnEq), Drakish Scurgari<br />
<br />
<br />
Assassin, Human: Leather Boots, Long Sword, Leather Armor, Dagger<br />
<br />
Assassin, Hurtling: Boomerang<br />
<br />
Assassin, Gnome: Gnomish Boots, Leather Armor, Short Sword, Dagger<br />
<br />
Assassin, Troll: Leather Boots, Nothing more...<br />
<br />
Assassin, High Elf OR Gray Elf OR Dark Elf: Leather Boots, Elven Chain Mail, Short Sword, Short Sword<br />
<br />
Assassin, Dwarf: Leather Boots, Hand Axe, Small Shield, Studded Leather Armor<br />
<br />
Assassin, Orc: Studded Leather Armor, Battle Axe, Medium Shield<br />
<br />
Assassin, Drakeling: Clothes, Bracers of Protection, Scimitar, Dagger, Drakish Scurgari<br />
<br />
<br />
Wizard, Human (or everything else except gnome/hurtling?): (Leather Boots OR Sandals)<br />
<br />
Wizard: Gnome: Gnomish Boots<br />
<br />
Wizard, Hurtling: Nothing else<br />
<br />
<br />
Priest, Human: (Mace OR Flail OR Club), (Robe, Small Shield, Sandals, Scrolls x2, Potions x2, Spellbook, Iron Rations x3 OR Chain Mail, Medium Shield, Leather Boots, Light Cloak)<br />
<br />
Priest, Troll: Nadda.<br />
<br />
Priest, High Elf OR Gray Elf: (Mace OR Flail OR Club), Elven Chain Mail, Long Bow, Arrows, Leather Boots, Hooded Cloak, Scroll, Spellbook, Random Instrument<br />
<br />
Priest, Dark Elf: (Mace OR Flail OR Club), Elven Chain Mail, Hooded Cloak, Hood, Leather Boots, Dagger, Spellbooks x2, Potions of Poison x1d2<br />
<br />
Priest, Dwarf: (Warhammer OR Battle Axe), Chain Mail, Heavy Boots, Metal Cap, Potions x2, Medium Shield<br />
<br />
Priest, Gnome: (Mace OR Flail OR Club), Leather Armor, Leather Cap, Gnomish Boots, Small Shield, Spellbook, Scroll<br />
<br />
Priest, Hurtling: (Mace OR Flail OR Club), Clothes, Hat, Hooded Cloak, Small Shield, Potion, Potion of Extra Healing, Instrument<br />
<br />
*Priest, Orc: Chain Mail, Spear, Everburning Torch, Hooded Cloak, Heavy Boots<br />
<br />
Priest, Drakeling: (Mace OR Flail OR Club), Bracers of Protection, Clothes, Scimitar, Scrolls x2<br />
<br />
<br />
Bard, Human OR High Elf OR Gray Elf: (33% Sandals OR 66% Leather Boots), Clothes, 50%:Leather Cap, Gold, Long Sword<br />
<br />
Bard, Gnome: Gnomish Boots, Clothes, 50%:Leather Cap, Gold, Short Sword<br />
<br />
Bard, Hurtling: Clothes, 50%:Leather Cap, Gold, Short Sword<br />
<br />
Bard, Dark Elf: Short Sword, Dagger, (33% Sandals OR 66% Leather Boots), Clothes, 50%:Leather Cap, Gold<br />
<br />
Bard, Dwarf: (33% Sandals OR 66% Leather Boots), Clothes, 50%:Leather Cap, Gold, Hand Axe<br />
<br />
Bard, Orc: (33% Sandals OR 66% Leather Boots), Clothes, 50%:Leather Cap, Gold, Battle Axe<br />
<br />
Bard, Drakeling: (33% Sandals OR 66% Leather Boots), Clothes, 50%:Leather Cap, Gold, Scimitar, Drakish Scurgari<br />
<br />
<br />
Healer, Human: Clothes, Light Cloak, Light Boots<br />
Healer, High Elf OR Gray Elf: Bracers of Defense, Clothes, 1d3 Healing Potions, Light Boots<br />
<br />
Healer, Dark Elf: Hand Crossbow, Dark Elven Quarrels, 1d2 Dark Elven Quarrels, 1d3 Potions of Poison, Light Cloak, Clothes, Light Boots<br />
<br />
Healer, Dwarf: Leather Armor, Warhammer, Heavy Boots, 1d2 Potions of Healing<br />
<br />
Healer, Gnome: Clothes, Light Cloak, Gnomish Boots, 1d3+1d2-1 Potions of Booze<br />
<br />
Healer, Hurtling: 1d4+1d2-1 Potions of Healing, Clothes, Light Cloak<br />
<br />
Healer, Orc: Heavy Boots, Thick Gauntlets, Clothes, Club, 1d3 Potions of Poison<br />
<br />
Healer, Drakeling: Clothes, Bracers of Defense, Light Cloak, 1d2 Potions of Healing, Sandals<br />
<br />
Weaponsmith, Human: Leather Apron, Heavy Boots, Large Hammer, 1d4+1 Iron Ingots<br />
<br />
Weaponsmith: Troll: Large Hammer, 1d12+2 Iron Ingots<br />
<br />
Weaponsmith, High Elf OR Gray Elf OR Dark Elf: Elven Chain Mail, Leather Boots, Long Sword, Warhammer, 1d3+1 Iron Ingots<br />
<br />
Weaponsmith, Dwarf: Leather Apron, Warhammers x2, Heavy Boots, (10% Mithril Ingot OR 90% 1d8 Iron Ingots<br />
<br />
Weaponsmith, Gnome: Leather Apron, Warhammer, Small Shield, Gnomish Boots, Leather Cap, 1d5 Iron Ingots<br />
<br />
Weaponsmith, Hurtling: Leather Apron, Leather Cap, Warhammer, 1d2 Iron Ingots<br />
<br />
Weaponsmith, Orc: Studded Leather Armor, Heavy Boots, Warhammer, Gauntlets, 1d3 Iron Ingots<br />
<br />
Weaponsmith, Drakeling: Clothes, Scimitar, Warhammer, Drakish Scurgari, 1d4 Iron Ingots<br />
<br />
<br />
Archer, Human: Leather Armor, Leather Cap, Apple, Leather Boots, Gloves, Dagger, Long Bow, Arrows, Arrows x3, Fletchery Set<br />
<br />
Archer, Gray Elf OR High Elf: Elven Chain Mail, Leather Boots, Gloves, Dagger, Long Bow, Arrows, Arrows x3, Fletchery Set<br />
<br />
Archer, Troll: Throwing Clubs, 2d6-1 Throwing Clubs<br />
<br />
Archer, Dark Elf: Elven Chain Mail, Hand Crossbow, Dark Elven Quarrels, 1d4 Dark Elven Quarrels, Leather Boots, Light Cloak, Short Sword, Fletchery Set<br />
<br />
Archer, Dwarf: Chain Mail, Heavy Boots, Heavy Crossbow, Quarrels, Quarrels x3, Hand Axe, Light Cloak, Fletchery Set<br />
<br />
Archer, Gnome: Light Cloak, Fletchery Set, Leather Armor, Gnomish Boots, Light Crossbow, Quarrels, Quarrels x2, Dagger<br />
<br />
Archer, Hurtling: Light Cloak, Clothes, Gloves, Sling, Rocks, Rocks x3, Dagger<br />
<br />
Archer, Orc: Studded Leather Armor, Heavy Boots, Light Crossbow, Quarrels, Quarrels, Club, Fletchery Set<br />
<br />
Archer, Drakeling: Clothes, Drakish Scurgari, 1d6+1 Drakish Scurgari, Short Sword<br />
<br />
Merchant, Human: Leather Boots, Clothes, Club, Ring, Ring<br />
<br />
Merchant, High Elf OR Gray Elf: Leather Boots, Clothes, Gold x10, Short Sword, Ring<br />
<br />
Merchant, Troll: Nope.<br />
<br />
Merchant, Dark Elf: Leather Boots, Clothes, Dagger x2, Gold x3, Hand Crossbow, Dark Elven Quarrels, Dark Elven Quarrels<br />
<br />
Merchant, Dwarf: Leather Boots, Chain Mail, Warhammer, Gold x20<br />
<br />
Merchant, Gnome: Leather Armor, Short Sword, Leather Cap, Gnomish Boots, Gold x5<br />
<br />
Merchant, Hurtling: Clothes, Leather Cap, Club, Gold x3<br />
<br />
Merchant, Orc: Leather Boots, Studded Leather Armor, Broadsword, Dagger, Club, Dagger, Gold<br />
<br />
Merchant, Drakeling: Clothes, Bracers of Defense, Short Sword, Gold x2<br />
<br />
<br />
Farmers: Hood, 1d4+2 Herb Seeds, 1d4+7 Plant Seeds, Fletchery Set; Non-trolls:(Clothes, Non-Gnomes:Sandals, Gnomes:Gnomish Boots, Hurtlings: No shoes); Hurtlings,Gnomes:Sickle; Other Non-trolls:Scythe, Cooking Set. Human:3d2 Iron Rations; Troll: Light Furs, 3d2 Large Rations; High/Gray Elf: 3d2 Loaves Elven Bread; Dark Elf: 3d2 Loaves Spider Bread; Dwarf: 3d2 Dwarvish Bread; Gnomes: 5d4 Plain Candy; Hurtlings: 3d2 Hurtling Bread; 3d2 Dry Meat for Drakelings or Orcs<br />
<br />
<br />
Mindcrafters: Quarterstaff, Non-trolls: Robe; Gnomes: Gnomish Boots; Other Non-Hurtlings: Sandals; Ring of Stun Resistance, Random Ring, Random Potions x2, Wand, Scroll, Gold, (33%:Scroll & Potion; 33%:Potion & Wand; 33%:Wand & Scroll)<br />
<br />
<br />
Barbarian, Human: Light Furs, Two-handed Sword, Leather Boots, Amulet of Luck, 2 Iron Rations, Dagger<br />
<br />
Barbarian, Troll: 4d4 Rocks<br />
<br />
Barbarian, High/Gray Elf: Hooded Cloak, Leather Armor, Leather Boots, Long Sword, Leather Armor (Maybe not always? - tested but no other results), Arrows, 1d2+1 Dry Meat, LongBow?!?<br />
<br />
Barbarian, Dark Elf: Hooded Cloak, Hood, Clothes, Short Sword x2, Throwing Knife, Spider Bread, 1d4+1 Potions of Poison<br />
<br />
Barbarian, Dwarf: Thick Furs, Bone Helmet, Leather Boots, Battle Axe, 2d2 Throwing Clubs, 1d2 Iron Rations, 5d2 Potions of Booze<br />
<br />
Barbarian, Gnome: Hood, Light Furs, Light Boots, Spear, Sling, 1d3+3 Rocks<br />
<br />
Barbarian, Hurtling: Light Furs, Short Bow, 1d3+3 Arrows, Club<br />
<br />
Barbarian, Orc: Orcish Helmet, Studded Leather, Orcish Spear, Heavy Boots, Rocks<br />
<br />
Barbarian, Drakeling: Heavy Spear, Throwing Club<br />
<br />
<br />
Druids: Apple, Melon, Wooden Shield, Random Potions x2, Spellbook<br />
<br />
Druid, Human: Leather Armor, Light Cloak, Sandals, Spellbook, Cudgel?!?<br />
<br />
Druid, Troll: Hood, Light Cloak<br />
<br />
Druid, All Elves: Hood, Leather Armor, Light Cloak, Scimitar, Leather Boots<br />
<br />
Druid, Dwarf: Heavy Boots, Hooded Cloak, Studded Leather Armor, Heavy Cudgel<br />
<br />
Druid, Gnome: Hooded Cloak, Leather Armor, Club<br />
<br />
Druid, Hurtling: Leather Cap, Leather Armor, Leather Girdle, Hooded Cloak, Club<br />
<br />
Druid, Orc: Quarterstaff, Hooded Cloak, Studded Leather Armor, Heavy Boots, Leather Girdle<br />
<br />
Druid, Drakeling: Bracers of Defense, Robe, Hooded Cloak, Leather Girdle, **Scimitar OR Quarterstaff?...<br />
<br />
Necromancer: Black Robe, (50%:Skull Dagger, 50%:Skull Staff), Gnomes:Gnomish Boots, Other Non-hurtling:(50% Sandals, 50% Leather Boots), Random Ring, Random Potion x4, Random Scroll, Gold, Random BOOK (This can be Tracts of Chaos; will be Frost Bolt if Spellbook), (Scroll & Potion OR Potion & Wand OR Wand & Scroll)<br />
<br />
Elementalist: Robe, (Quarterstaff OR Dagger), Gnomes:Gnomish Boots, Other non-hurtling:(Sandals OR Leather Boots), Ring of Fire Resistance, Random Ring, Random Potion x2, Random Wand x2, Scroll, Gold, (Scroll & Potion OR Potion & Wand OR Wand & Scroll)<br />
<br />
Beastfighter: Non-Troll/Non-Dark Elf:Light Furs, 1d4+4 Fresh meat, 1d4 Apples, 1d3 Melons, Humans:Leather Boots, High/Gray Elf:Leather Boots, Leather Cap, Dark Elf:Spider Shell Armor, Leather Boots; Dwarf/Drakeling:Heavy Boots, Gnomes:Gnomish Boots<br />
</nowiki></div>
Anon123