| Notes & Assumptions | |
| 1. | The battle formula will remain essentially the same as it is now, in Evo. |
| 2. | A defense bonus of 40% will ONLY apply to defending fleets. |
| 3. | Low numbers in the ratios are better. Sorted ratios assume the best possible infrastructure. |
| 4. | Creatures with a higher defense stat will be harder to kill (like it is currently). |
| 5. | Yes, Mummies have 0 Intelligence. Assume 1 if the code cannot handle 0. |
| 6. | Cost and time to R&D some paths will be changed (and more of an issue), roughly indicated below. |
| Cost/Time to R&D, In Order from Least to Most | |
| 1. | Prehistoric |
| 2. | Site of Interest |
| 3. | Forest |
| 4. | Volcano |
| 5. | Egyptian |
| (Specific times and costs have yet to be decided) |